1/3/2023 0 Comments Heavy rain game sound effecrs![]() (2004) ‘An Investigation of Presence Response Across Variations in Virtual Realism’ In: The 7th Annual International Presence Workshop. Vinayagamoorthy, V., Brogni, A., Gillies, M., Slater, M., & Steed, A. (2004) ‘“Live in Your World, Play in Ours”: The Spaces of Video Game Identity’ Journal of Visual Culture. (2005) ‘GameFlow: A Model for Evaluating Player Enjoyment in Games’ Computers in Entertainment (CIE). (2008) ‘Video Games, Emotion and the Six Senses’ Media, Culture & Society. (2007) ‘Flow in Games (and Everything Else)’ Communications of the ACM. (2011) ‘Effects of Screen Size, Viewing Angle, and Players’ Immersion Tendencies on Game Experience. (2007) ‘Digital Game Involvement: A Conceptual Model’ Games and Culture. (2008) ‘Neo-Immersion: Awareness and Engagement in Gameplay’ In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share. ![]() Whitson, J., Eaket, C., Greenspan, B., Tran, M.Q. (2002) Video Games: Perspective, Point-of-View, and Immersion University of Florida. New York, USA: Peter Lang Publishers, pp.37–53. (eds.) Worlds in Play: International Perspectives on Digital Games Research. ![]() (2007) ‘Fundamental Components of the Gameplay Experience: Analyzing Immersion’ In: De Castell, S. Berlin: Springer Berlin Heidelberg.Įrmi, L. (2004) ‘Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues’ In: Rauterberg, M. (2004) ‘A grounded Investigation of Game Immersion’ CHI ′04–Conference on Human Factors in Computing Systems. ![]()
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